EQ Prime L2
EQPro Level 2 is a single mode emotional n-back game that alternates between spatial (as in Level 1) and color modes.
In Visual Mode when you press the ‘Start’ button, the Game window will open and every new presentation a face will move to one of 8 locations in the grey game square randomly. This screen is shown here with a square in one of the eight locations:
The training starts at what is called an n–back of 1. In this task you have to press the ‘F’ key (with your left hand) when the spatial location of the face is the same as the location 1 move earlier. You can ignore the facial expressions as they are not relevant to your task. You start with a memory gap of 1 or (technically) a ‘1-back’. When you get proficient at a 1-back, you will then be given a 2-back game. In the example of a 2-back shown in the schematic below there are 2 matches in 6 square moves. If you correctly press the key when there is a match you get points, if you miss the match or if you press the ‘F’ key when there is no match, you lose points.
After 20 moves you will have completed your first training ‘Block‘. The training stops and you get feedback on the percentage you got correct, and what the next n-back level is, and how many blocks remain out of the total 10 blocks needed to complete your day’s training ‘Session‘.
To start each new block, you do not need to press the arrow button – you can simply press the space bar. You can pause the game at any time by clicking the ‘clock’ icon. Just click it again to continue. You can cancel the block at any time by clicking the ‘trash’ icon.
The task in this game involves keeping track of the ink color of the words, ignoring the meaning of the words themselves. Using the ‘L’ key (right hand) for a word match starting with an n-back of 1. When you get proficient at n=1, you will progress to n=2. In this example of a 2 n-back, there are two matches where you need to press the ‘L’ key – ‘SAD‘ colored black and ”TREE‘ colored blue:
To start each new block, you do not need to press the arrow button – you can simply press the space bar. You can pause the game at any time by clicking the ‘clock’ button. Just click it again to continue. You can cancel the block at any time by clicking the ‘trash’ button which takes you to the Session window.
The color mode game also requires that you enter four words that are emotionally charged and represent stressors to you – e.g. ‘test’, ‘debt’, ‘work’. Take some time to choose particularly symbolic words here.
Going up or down n-back levels
If you got 90% or more in a training Block, the memory gap for the next Block increases 1 n-back level. If you get 75% or less on a block, the gap decreases 1 n-back level for the next 20 turns. Otherwise the n-back level stays the same. Your n-back level is a measure of your working memory capacity. In principle your capacity can increase all the way to a 6-back, 7-back or even higher. Your goal is to increase your n-back level. Once you have completed 10 Blocks you are shown a graph giving your average ‘working memory capacity’ (n-back) performance. In the graph, if you click on the ‘percent correct’ button, a ‘percentage correct’ graph opens.
Press the forward arrow button to open the Options window. In this window, there is information about sessions remaining, and your average ‘matches’, ‘mis-hits’ and ‘% correct’ performance for the previous 10 block session.